My main intention in these papers was to explore new and alternative video game designs to promote human development, and how to make them to be both conceptually, technically, and economically feasible to be designed and produced.
I also propose alternative video games that can simultaneously (or specifically) adapt to different audiences, types, and styles of players, balancing entertainment and developmental purposes by using skillful and integrative strategies based on a proactive Trojan Horse approach
- Moses Silbiger, M.A.
1. Video Game Researchers, Academics, Critics & Fans audience
* Digital Designer is the biggest 3D and computer graphics magazine in Brazil, completing more than 10 years in 2008. Its digital version is part of the UOL portal, which reaches millions of subscribers per month - www.digitaldesigner.com.br