Virtual Reality: Present & Future

It is well known that many of the technological advances we have access today comes from leading edge experiments in Universities and the military industry. The internet and video games are great examples of that.
Based on these historical facts, many of the advances we are seeing today in these environments will shape our daily life in the future in terms of technological interaction and use.
I recently came in contact with Diane Piepol, chair of Siggraph and who works at USC labs. She has been leading one of UCS's several projects related to virtual reality, which includes research on virtual worlds, avatar emotions, artificial intelligence, computer generated storyteling and narrative, interactive 360 holographic images, mixed reality, stress disorder virtual therapies, VR psyhcology and neuroscience, etc...
I invite you to take a look at that and just use a bit of your imagination to envision how some of these technologies could be used in the future (maybe not far from now) for deeper psychological, therapeutic and developmental means. I think video games can be a great media to bring to the popular ground some of these amazing virtual reality experiences and potentials.
Here is the link to all their projects: http://ict.usc.edu/projects/all/ -- I highly recommend checking what they have been up to!
All best,
Moses
Moses Silbiger, M.A.
www.pressplaytogrow.com
www.integraleye.com