Monday, February 06, 2012
Wednesday, 29 October 2008 18:40

Game Play Assessment, by David Shaffer



In the recent Games+Learning+Society 2008 conference in Madison, Wisconsin, I had the opportunity to attend a series of quite timely and interesting lectures.

Among them, I highlight the presentation of David Shaffer on “Epistemic Network Analysis: Assessment for the Digital Age”. I referred to his research in specific parts of my paper presented at the Meaningful Play conference (click here to download).

Shaffer's research relates to a very important aspect also highlighted in my proposed framework for an integral-developmental video game design - which is to find ways to make video games able to track behaviors and actions of players as they move through the game, and provide an adequate mix of challenge and support in order to promote optimal development in different lines of intelligence and other aspects of the AQAL Model.

Although Shaffer’s research focuses more on educational aspects, it is my understanding that many of his insights and discoveries could be also used to assess different kinds of developmental experiences and practices in different lines of intelligence as related to the INDENTRO framework.

Here is an excerpt of the abstract of David Shaffer's paper, taken from the G+L+S 2008 conference website:

"Digital media create new models, approaches, and techniques for learning — as well as new educational outcomes, goals, and needs. Thus digital education creates new challenges for assessment.
Digital learning environments emphasize learning in action. Games, simulations, and other digital tools help learners understand phenomena by working with them from the start in complex situations rather than by first mastering isolated facts and skills and later assembling these conceptual building blocks to solve more elaborate, more complete, more realistic, and more sophisticated problems. In such environments, mastery of basic facts and skills are not an effective measure of expertise. Therefore, useful and meaningful assessments need to focus on performance in context rather than on tests of abstracted and isolated skills and knowledge.

Fortunately, games also provide the potential to assess performance in context, because digital tools make it possible to record rich streams of data about learning in progress. Hardware and software can record the actions that players take in a digital medium as well as interaction between peers and between learners and mentors. But what assessment methods will use this data to measure mastery of complex problem solving — thinking in action — rather than mere remembering of isolated facts and skills?

This talk looks at one way to address this challenge through an approach to assessment known as evidence centered design. Evidence centered design is a framework for developing assessments by systematically linking models of understanding, observable actions, and evaluation rubrics to provide evidence of learning. Central to the concept of evidence centered design is the idea of alignment between learning theory and assessment method, between evidence and hypothesized mechanisms of thinking and learning in a given arena.

The talk examines how evidence centered design can address the challenge of assessment in new media learning environments by presenting one specific theory-based approach to digital learning, known as epistemic games, and describing a method, epistemic network analysis, to assess learning based on this theory. The learning theory is supported by empirical studies, and the assessment method we describe has produced useful results in analyzing learning outcomes. However, the goal here is not to argue for the validity of epistemic games or to promote epistemic network analysis. Rather, the talk uses the theory and its related assessment method to illustrate the concept of a digital educational system: a system composed of a theory of learning and its accompanying method of assessment, linked into an evidence-based, digital intervention."

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All best,
Moses

Moses Silbiger, M.A.
http://www.pressplaytogrow.com
http://www.integraleye.com

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Last modified on Friday, 29 January 2010 17:31
Moses Silbiger, M.A.

Moses Silbiger, M.A.

Website: www.pressplaytogrow.com E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it

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