Items filtered by date: October 2008
Perspective-Based Feedback in Virtual Worlds, by Robb Lindgren
Saturday, 01 November 2008 16:42
This is an interesting information I recently came across, related to perspective-based feedback in virtual world training and simulations.
Due to the similarity of language related to the concepts of perspectives and perspective-taking from Integral Theory and the AQAL Model, I believe his research can add important data to the INDENTRO framework and research.
I met Robb Lindgren in Wisconsin in the Game+Learning+Society 2008, and we exchanged some emails and info after that.
One of the things Robb realized in his groundbreaking research is that simulations using First-person perspectives (seeing "from the eyes" of the character or avatar) tend to be more effective for assimilation of different kinds of learning and practices than Third-person perspectives (seeing the character or avatar), due to various reasons.