Projects
Written by Moses Silbiger, M.A.
Projects

The press play to grow! initiative is involved in a couple of emerging projects based on the creation of conceptual designs of specific video games based on the INDENTRO framework.
Project #1 - INDENTRO Sustainability Video Game
Currently, Moses Silbiger has been organizing an international sustainability project in partnership with 3 game designers:
Rusel DeMaria
Game author, designer and consultant
Richard Cabelka
Game designer, Hong Kong Polytechnic University
Robin Potanin
Game designer, University of Adelaide, Australia
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The purpose of this project is to create the conceptual design of a multi-platform mega video game system - leveraging MMO, ARG (Alternative Reality Games), iPhone and Online Social Networks (Facebook, Twitter) - based on concepts and applications of Integral Sustainability, Ecology and Psychology. This proposal has been supported by the State of the World Forum, Integral Life and the Integral Institute.
CODE S.U.S. - Sustain . Unite . Survive
The CODE S.U.S. video game intends to leverage the emergent potentials of interactive entertainment, online gaming and social networking with the aim of catalyzing an ongoing process of deeper awakening and transformation in a massive scale of players related to some of the most complex, critical and multi-faceted issues experienced by humanity in the planet today, summarized by the words CODE S.U.S: Sustainability, Unity & Survival.
By providing unprecedented opportunities and potentials for promoting public awareness and mobilizationin regards to significant developmental, sustainable and environmental issues, CODE S.U.S. intends to bridge and leverage different segments of population and powerful emergent markets including their broad variety of (evolving) products and services, such as:
Sustainable & Green (Sustainability & Environmental)
Self-Help & Self-Improvement (Human Development)
Training, Coaching & Consulting (on Sustainability issues)
Video Games (Online & Mobile)
Social Networking (Facebook, MySpace, Orkut, Twitter)![]()
Tagline
A
(r)evolutionary and self-revealing hero’s journey to transform an increasingly critical human and planetary condition towards a more sustainable, united and pro-survival future for humanity through the 21st century and beyond...
Four integrated and complementary game levels or ‘layers'
| Layer “I”: Personal awareness & growth |
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| Layer “We”: People & community networks |
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| Layer “City”: City systemic network |
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| Layer “Planet”: Global systemic network |
* Thematic game brainstorming illustrations - these images are not part of the CODE S.U.S. game![]()
Game Objectives
- Skillfully balance and leverage the three synergetic variables of entertainment (fun & play), popularity (market value) and personal growth (Trojan Horse Approach) towards human and planetary survival.
- Invite players to become mission CODE S.U.S. agents by co-creating and facilitating sustainable transformation in themselves, others and environment.
- Make (virtual and real) selves, communities, cities and the planet more integrated, proactive and sustainable. Co-create a new vision and healthier developmental path.
- Promote deeper awakening and transformation in a massive scale of players by creating a gaming environment to promote interaction with critical (virtual and real) sustainability issues.

* Project undergoing initial planning phase - confidential content.
Board of game advisors composed by renowned game designers:
Tracy Fullerton, Ph.D.
USC professor & author, director of Electronic Arts Game Innovation Lab
Ian Bogost, Ph.D.
Georgia Institute of Technology professor & author
Drew Davidson, Ph.D.
Director of ETC, Carnegie Mellon University
Jesse Schell, Ph.D
Author & professor ETC, Carnegie Mellon University
Board of integral sustainability advisors composed by
t;renowned experts:
Ken Wilber
Philosopher, pundit & author
Sean Esbjorn-Hargens, Ph.D.
JFK University professor, consultant & author
Beena Sharma
Project manager & consultant Cook-Greuter Associates
Robb Smith
CEO Integral Life & entrepreneur
Paul Ray, Ph.D.
Anthropologist, sociologist & author (Cultural Creatives)
Emilia Queiroga de Barros
VP of the State of the World Forum
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Project #2 - INDENTRO Personal Growth Video Game
International educational-developmental project in partnership with integral and game design consultants.
INDENTRO video game aimed towards education and development of children and young adults based on Integral-Developmental Psychology.
* Project undergoing initial planning phase - confidential content.
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