Articles & Papers
Written by Moses Silbiger, M.A.
In these articles, I explore the concept of creating new and unprecedented video game designs aimed to promote personal growth and integration in various lines of intelligence, and how these games could be made in order to be conceptually, technically and economically feasible to be designed and spread into the market.
I also propose the creation of video games that could simultaneously (or specifically) adapt to different audiences, types, and styles of players, balancing entertainment and developmental purposes by using skillful and integrative strategies based on a Trojan Horse Approach".
- Moses Silbiger, M.A.

Articles and Papers written for different audiences
1. Video Game Researchers, Academics, Critics & Fans
- Press Play to Grow!
Designing Video Games as “Trojan Horses” for Catalyzing Human Development
Paper and lecture presented at Meaningful Play Conference 2008 (Lansing, Michigan, USA)

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- Press Play to Grow!
How Could Video Games be Designed to Facilitate Developmental Education
Poster Presentation - download hi res image

- The Future of Developmental Video Games
Fictional "futuristic" article (2 pages)

Download paper
2. General Academic (Holistic Studies) audience
- Press Play to Grow!
Article published in John F. Kennedy University Newsletter - Summer 2008
3. Integral & Developmental Psychology audience
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| Poster presentation accompanying paper & lecture - download hi res image |
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Paper also posted at:
Ken Wilber Guest Blog
KenWilber.com - July 11, 2008
Integral Life website:
Video Games and the Future of Interactive Entertainment (Parts 1, 2 & 3) - August 25, 2008
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Integral Naked website (copy of Integral Life):
Video Games and the Future of Interactive Entertainment (Parts 1, 2 & 3) - August 25, 2008
- Press Play to Grow!
Designing Video Games as “Trojan Horses” for Catalyzing and Integrating Human Development
Paper published in the Journal of Integral Theory & Practice - JITP (in revision, 2010)
4. General Computer Graphics audience
- Game Developers Conference 2008
Article published in Digital Designer Magazine* (GDC 2008), Brazil, July 2008 issue.
- Siggraph Conference 2008
Article published in Digital Designer Magazine* (Siggraph), Brazil, October 2008 issue.
* Digital Designer is the biggest 3D and computer graphics magazine in Brazil, completing more than 12 years in 2010. Its digital version is part of the UOL portal, which reaches millions of subscribers per month - www.digitaldesigner.com.br




