Books & Magazines
Written by Moses Silbiger, M.A.
Books & Magazines
Integral & Developmental Psychology, Coaching & Consulting
Books
Aurobindo, S. (2003). The future evolution of man: The divine life on earth. Twin Lakes, WI: Lotus Press.
Aurobindo, S. (2001). The life divine. Pondicherry, India: Sri Aurobindo Ashram.
Baldwin, J. (2002). Development and evolution: Including psychophysical evolution, evolution by orthoplasy, and the theory of genetic modes. Adamant Media Corporation.
Beck D.E. & Cowan C.C. (1996). Spiral dynamics: Mastering values, leadership, and change. Malden, MA: Blackwell Publishers.
Campbell, J. (2008). The hero with a thousand faces. Novato, CA: New World Library.
Chardin, P. T. (1959). The future of man. New York, NY: Harper & Row.
Csikszentmihalyi, Mihaly (1990). Flow: The Psychology of Optimal Experience. New York, NY: Harper and Row
Damasio, A. (2000) The feeling of what happens: Body and emotion in the making of consciousness. Fort Washington, PA: Harvest Books.
Gardner, H. (2006). Multiple intelligences: New horizons in theory and practice. Basic Books.
Gilligan, C. (1982). In a different voice: Psychological theory and women’s development. Cambridge, MA: Harvard University Press.
Goleman, D. (1995). Emotional intelligence. New York. Bantam Books.
Jung, C. (1989). Memories, Dreams, Reflections. Vintage.
Kegan, R. (1994). In over our heads: The mental demands of modern life. Cambridge, MA: Harvard University Press.
Kegan, R. & Lahey, L. (2002). How the way we talk can change the way we work: Seven languages for transformation. Hoboken, NJ: John Wiley, & Sons.
Kelly, K. (1995). Out of Control: The New Biology of Machines, Social Systems, & the Economic World. Reading, MA: Basic Books.
Kersey, D. & Bates M. (1984). Please understand me: Character & temperament types. Del Mar, CA: Prometheus Nemesis.
Kohlberg, L. (1984). The psychology of moral development: The nature and validity of moral stages (Essays on moral development: Vol. 2.). San Francisco: Harper & Row.
Kurzweil, R. (1999). The age of spiritual machines: When computers exceed human intelligence. New York, NY: Penguin Books.
Lakoff. G., & Johnson, M. (1999). Philosophy in the flesh: The embodied mind and its challenge to western thought. New York, NY. Basic Books.
Leonard, G. & Murphy, M. (2005). Life we are given. Tarcher.
Loevinger, J. (1976). Ego development: conceptions and theories. San Francisco: Jossey-Bass.
Marquis, A. (2008). Integral intake: A guide to comprehensive idiographic assessment in integral psychotherapy. New York: Routlege.
Maslow, A. (1973) The Farther Reaches of Human Nature. New York, NY: Penguin Books.
Maslow, A. (1999). Toward a psychology of being. New York, NY: John Willey & Sons.
Maturana, H. & Varela, F. (1987). The tree of knowledge: The biological roots of human understanding. Boston, MA: New Science Library.
Molloy, G. (2002). Experiencing the world’s religions: Tradition, challenge and change. Mountain View, CA: McGraw-Hill.
Murphy, M. (1993). Future of the body. New York, NY: Jeremy Tarcher/Putnam.
Piaget, J. (1962). Play, dreams, and imitation in childhood. C. Gattegno & F. M. Hodgson, Trans.). New York: Norton.
Siegel, D. (1999). The developing mind: How relationships and the brain interact to shape who we are. New York, NY: The Guilford Press.
Singer, T. & Kimbles, S.L. Eds.. (2004). The cultural complex: contemporary perspectives on psyche and society. New York, NY: Brunner-Routledge.
Smith, P., Bond, M., & Kagitcibasi, C. (2006). Understanding social psychology across cultures: Living and working in a changing world. New Jersey: Prentice Hall.
Solms, M. & Turbull, O. (2002). The brain and the inner world: An introduction to the neuroscience of subjective experience. New York, NY: Other press.
Sutton-Smith, B. (1997). The ambiguity of play. Cambridge, MA: Harvard University Press.
Torbert, B. (2004). Action inquiry: the secret of timely and transforming leadership. San Francisco: Beret-Koeler Publishers.
Varela, F., Thompson, E. & Rosch E.. (1991). The embodied mind: Cognitive science and human experience. Cambridge: The MIT Press.
Vygotsky, L.S. (1978). Mind and society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.
Walsh, R. & Vaughan, F. (1993). Paths beyond ego. New York, NY: Jeremy P. Tarcher/Putnam.
Wilber, K. (2000). Integral psychology: Consciousness, spirit, psychology, therapy. Boston: Shambala.
Wilber, K. (2007). Integral spirituality: A starting new role for religion in the modern and postmodern world. Boston: Integral Books.
Wilber, Patten, Leonard & Morelli. (2008). Integral life practice: A 21st-century blueprint for physical Health, emotional Balance, mental Clarity, and spiritual awakening. Integral Books.
Magazines
EnlightenNext (previous What is Enlightenment)
Life Extension
Ode
Organic Style
Parabola
Personal Development
Psychology Today
Self
Shambala Sun

Videogames & Video Game Industry
Books
Aldrich, C. (2003). Simulations and the future of learning: An innovative (and perhaps revolutionary) approach to e-learning. Pfeiffer.
Aldrich, C. (2005). Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. Jossey-Bass.
Bogost, I. (2006). Unit operations: An approach to videogame criticism. Cambridge, MA: MIT Press
Bogost, I. (2007). Persuasive games: The expressive power of videogames. Cambridge, MA: IT Press.
Bryant, J. & Vorderer, P. (Eds.). (2006). Psychology of entertainment. Mahwah, NJ: Lawrence Erlbaum Associates.
DeMaria, R. (2007). Reset: Changing the way we look at video games. San Francisco,CA: Berret Koehler.
Dille, F. & Platten J.Z. (2007). The ultimate guide to video game writing and design. New York, NY: Lone Eagle Publishing Company.
Edery, D. & Mollick, E. (2009). Changing the game: How video games are transforming the future of business. Upper Saddle River, NJ: FT Press.
Flanagan, M., Howe, D. & Nissenbaum, H. (2005). Values at play: Design tradeoffs in socially-oriented game design. New York, NY: ACM.
Fullerton, T. (2008). Game design workshop: A playcentric approach to creating innovative games. Burlington, MA: Morgan Kaufmann.
Game Developers Conference. (2008). Learn, network, inspire: Program guide. San Francisco, CA: CMP.
Gee, J. P. (2007). Good video games and good learning: Collected essays on video games, learning and literacy. Peter Lang Publishing.
Gee, J. P. (2007). What video games have to teach us about learning and literacy: Revised and updated edition. New York, NY: Palgrave Macmillan
Gee, J. P. (2005). Why video games are good for your soul: pleasure and learning. Melbourne: The Learner.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York, Y: Palgrave Macmillan.
Gibson, D., Aldrich, C., & Prensky, M. (eds.) (2007). Games and simulations in online learning: Research and development frameworks. Hershey, PA: Idea Group.
Johnson, S. (2005). Everything bad is good for you. New York, NY: Penguin Books.
Kurzweil, R. (1999). The age of spiritual machines: When computers exceed human intelligence. New York, NY: Penguin Books.
Kutner, L. & Olson, C.K. (2008). Grand theft childhood: The surprising truth about violent video games and what parents can do. New York, NY: Simon & Shuster.
Norman, D. (1994). Things that make us smart: Defending human attributes in the age of the machine. Addison Wesley Publishing Company.
Prensky, M. (2000). Digital game-based learning. New York: McGraw-Hill.
Quinn, C. (2005). Engaging learning: Designing e-learning simulation games. Pfeiffer.
Roberts, D.F., Foehr, U.G., & Rideout, V.J. (2005). Generation M: Media in the lives of 8-18 year-olds. Menlo Park, CA: Kaiser Family Foundation.
Salen, K. & Zimmerman, E. (2003). Rules of Play: Game design fundamentals. Boston, MA: MIT Press.
Sutton-Smith, B. (1997). The ambiguity of play. Cambridge, MA: Harvard University Press.
Sutton -Smith, B. (2003). Play as parody of emotional vulnerability. In D. E. Lytle (Ed.), Play and culture studies: Vol. 5. Play and educational theory and practice. Westport, CT: Praeger.
Van Eck, R. (2007). Building artificially intelligent learning games. In Gibson, D., Aldrich, C., & Prensky, M. (eds.) Games and simulations in online learning: Research and development frameworks. Hershey, PA: Idea Group.
Magazines
3D World Magazine
Animation Magazine
Animation World Network
Cinefex
Computer Games Magazine
Computer Gaming World
Computer Graphics World
Develop
Digital Designer (Brazil)
Dr. Dobb's Journal
Edge
Electronic Gaming Monthly
Game Developer magazine
GAME FACE
Game Informer
Game Pro
MCV
N Gamer
Nintendo Power
Official Playstation Magazine
Official Xbox Magazine
PC Gamer
Play Magazine
Playstation: The Official Magazine
Tech & Learning
The Hollywood Reporter
Wired
Xbox World 360


