Thursday, March 11, 2010

Articles & Journals

Academic Articles & Journals



Integral & Developmental Psychology, Coaching & Consulting

Cook-Greuter, S. (1999). Postautonomous ego development: its nature and measurement. Doctoral Dissertation. Cambridge, MA: Harvard Graduate School of Education.

Cook-Greueter, S. (2006). 20th century background for integral psychology, AQAL: Journal of Integral Theory and Practice, Vol. 2, No. 1.

Esbjörn Hargens. (2008). The integral psychograph. Retrieved on June 01, 2008, from http://www.integralhumanbeing.com/page/page/5097914.htm.

Gordon, G., & Esbjörn-Hargens, S. (2007). Integral play: an exploration of the playground and the evolution of the player, AQAL: Journal of Integral Theory and Practice, Vol. 2, No. 3.

Hochaska, G. (2005). Integrating interiority in community development. World Futures: Journal of General Evolution, 61 (1-2), 110-126.

Ingersoll, R.E. (2006). An introduction to integral psychology, AQAL: Journal of integral theory and practice Vol. 1, No. 2.

Silbiger, M. (2010) Press Play to Grow: Designing Video Games as 'Trojan Horses' for Catalyzing & Integrating Human Development - Journal of Integral Theory & Practice - JITP (in revision, 2010)

Silbiger, M. (2008) Press Play to Grow: Designing Video Games as 'Trojan Horses' to Catalyze Human Development through the Conveyor Belt of Growth - Integral Theory 2008 Conference.

Silbiger, M. (2008) Press Play to Grow: Designing Video Games as 'Trojan Horses' to Catalyze Human Development - Meaningful Play 2008 Conference.

Sutton -Smith, B. (2003). Play as parody of emotional vulnerability. In D. E. Lytle (Ed.), Play and culture studies: Vol. 5. Play and educational theory and practice. Westport, CT: Praeger.

Zeitler, D. (2007). Integral psychotherapy: Clinical applications, AQAL: Journal of Integral Theory and Practice, Vol. 2, No. 1.

Academic Journals

Journal of Integral Theory & Practice (JITP) (previous AQAL Journal)

Integral Review Journal




Videogames & Video Game Industry

Flanagan, M., Howe, D. & Nissenbaum, H. (2005). Values at play: Design tradeoffs in socially-oriented game design. New York, NY: ACM.

Fullerton, T. (2008). The night journey project. Retrieved on June 01, 2008, from http://tracyfullerton.com/projects/the_night_journey.html.

Gackenbach, J. I. (2008). Video game play and consciousness development: a transpersonal perspective. The Journal of Transpersonal Psychology, 2008, 40(1), 60-87.

Gackenback, J. I. (2006). Video game and lucid dreams: Implications for the development of consciousness. Dreaming: Journal of Association for the Study of Dreams, 16(2), 96-110.

Shaffer, D. W. (2005). Epistemic games, Innovate: Journal of Online Education, Vol. 1, No. 6.

Shaffer, D. W., Squire, K. D., Halverson, R., & Gee, J. P. (2005). Video games and the future of learning. Phi Delta Kappan, 87(2), 104-111.

Silbiger, M. (2008) Press Play to Grow: Designing Video Games as 'Trojan Horses' to Catalyze Human Development through the Conveyor Belt of Growth - Integral Theory 2008 Conference.

Silbiger, M. (2008) Press Play to Grow: Designing Video Games as 'Trojan Horses' to Catalyze Human Development - Meaningful Play 2008 Conference.

Sutton -Smith, B. (2003). Play as parody of emotional vulnerability. In D. E. Lytle (Ed.), Play and culture studies: Vol. 5. Play and educational theory and practice. Westport, CT: Praeger.

Academic Journals


International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)